InNOCULATION

Dystopian Persistence

InNOCULATION is a first person dystopian narrative FPS set in a transhumanist world governed by the Transitional Government Authority. From crowded Prole districts to barren wastelands, every citizen exists to serve a purpose. Work. Obey. Consume. Endure.

Bureaucratic FPS

A story-driven first-person experience focused on duty, inspection, and navigating a suffocating system.

Social Credit Hierarchy

Obey. Accumulate. Advance. Your rank defines your access, your resources, and your fate.

Inspection Duty

Inspect citizens, verify compliance, and report anomalies. The system relies on your persistence.

Oppressive Steam Society

A steam, diesel meets cyberpunk world of industrial might, propaganda, and surveillance where dissent is a disease.

Hemofuel ReservoirOrganic Pressure Medium
Archive Routing CorePressure Regulator
Carbonization FurnaceArchive Power Routed

Assignment

Prole Terminal

Select Duty

Assignment roster

Assignment Briefing

Awaiting duty commitment
Briefing screenStructural Warden Duty

Maintain structural discipline in assigned housing blocks and work corridors. Report obstruction, decay, or noncompliance. Preserve movement, order, and usable space.

Awaiting Confirmation

Constituent Cast

Select Transmission

Fixed Point

Archive Idle

Primary broadcast source. The original face of alignment. Static, centered, and emotionally flat.

Transmission not playing

Source: Fixed Point / Core Feed · Last Sync: 381.4.22.17

SourceTransitional Records
StatusManual selection only
Strata OriginProle
Entry Count4 archived transmissions
Manual Selection Only

The World

The Transitional Government Authority

The Collapse ended the old world. From its ashes rose the Transitional Government Authority, an entity that promises order, stability, and purification.

Through regulation, filtration, and mandatory participation, it rebuilt civilization into something manageable.

Every citizen serves a function. Every action is measured. Every resource is tracked. Every life is recorded.

You begin as an Inspector, a minor functionary within a vast transhumanist state. Your duty is to observe, report, and maintain compliance. The machine never stops demanding your participation.

Learn More About The World
Looping Overlay ActiveWorld image and video both run with parallax drift

Characters

Meet The Characters

Four dossiers recovered from inside the Authority. Some are official. Some are incomplete. None should be accepted without suspicion.

01

The Constituent

Leader of the Transitional Government Authority

Architect of purification, hierarchy, and mandatory participation. His image is everywhere; the man behind it is harder to verify.

View Dossier

The Constituent is the enigmatic founder and supreme administrator of the Transitional Government Authority. He emerged during the Great Revolution as the leading figure of the Guiding Hands of Progress, later becoming the symbolic and political head of the Augmented Progressive Union.

His position stands at the top of the Order of Edification. Official records place his residence at the summit of the Stockade in THX-129, though almost nothing about his early life can be verified. Most citizens know him through preserved broadcasts, doctrine reels, civic murals, and mandatory public transmissions.

In-game, the Constituent appears through his Constituent-Casts, where he explains the world, the governance system, The Greatest Day, inoculation, and the rejection of old-world weakness. These broadcasts speak directly to citizens and TGA personnel, shaping obedience through calm certainty rather than open force.

His propaganda attacks the pre-war world as a civilization ruined by desire, greed, mortality, and disorder. He presents inoculation and transhumanism as the only path toward purification. Any belief that obstructs the New Era is treated as contamination, and contamination is always answered by suppression.

The TGA claims to have cured the disease known as mortality, but it remains unknown whether the Constituent is alive, preserved, replaced, or entirely manufactured. Some believe he has ruled since the beginning of the revolution. Others suspect that the figure called the Constituent is an archive construct, a political fiction, or a face built to make the Authority feel eternal.

“You will find that you can truly be happy without giving into carnal desires and wanton greed whatsoever. In fact, the inoculated are on the true path to transcendence.”
02

Bob

Unknown Temporal Entity

A possible time traveler, memory fracture, or voice inside your head. Bob appears where the Archive logic breaks.

View Dossier

Bob is not listed in any approved TGA registry, yet his presence appears across corrupted logs, broken transmissions, and moments of psychological interference. Some records describe him as a displaced time traveler. Others classify him as a hallucination produced by stress, inoculation residue, or VXCM exposure.

He appears where cause and effect no longer behave properly. Sometimes he warns the player before an event happens. Sometimes he comments on events he should not know about. His tone suggests familiarity, but there is no confirmed history connecting him to the Player.

Whether Bob is real, dead, displaced, simulated, or only in your head remains unresolved. The TGA does not acknowledge him. The Archive does.

03

Vicar Blackwood

Authority Liaison

A doctrinal instrument of the TGA. He explains policy as faith, obedience as survival, and dissent as civic illness.

View Dossier

Vicar Blackwood serves as an Authority Liaison, translating TGA policy into doctrine, ritual, and instruction. He is less a priest than a civic interpreter, using the language of faith to make obedience feel inevitable.

His broadcasts and briefings guide citizens through inspections, labor assignments, social credit consequences, and the promises of The Greatest Day. He does not threaten openly when explanation will do. He presents compliance as mercy and punishment as correction.

To the player, Blackwood functions as a voice of the system: calm, instructional, and impossible to fully trust. He may help you survive the machine, but only because survival keeps the machine running.

04

The Queen

Leader of the Monarch's Divine Mandate

Last sovereign of Valenthia’s buried royal line. To the MDM, her blood is law, command, and divine inheritance.

View Dossier

The Queen is the hidden sovereign of the Monarch's Divine Mandate, a resistance faction built around the surviving royal bloodline of old Valenthia. To her followers, she is not merely a political leader. She is the rightful heir of a divine mandate that predates the Transitional Government Authority.

The MDM traces its origin to the fall of Valenthia, when the Guiding Hands of Progress overthrew the old monarchy, executed most of the royal family, and erased the kingdom from public memory. A small group of loyalists preserved one royal descendant and fled beyond the city, carrying with them the belief that the monarchy had not ended, only gone underground.

When the geo-engineering experiments transformed the outer territories into the Yellow Zone, the loyalists were trapped outside the city walls. The TGA's SOCLAV system sealed them away, creating what the MDM calls the Curse of the Sands. Cut off from the city, they retreated underground, first into tunnels and chambers, then into self-sustaining subterranean settlements.

Under the Queen, MDM society is rigidly ordered. The Queen and Nobility govern, the Guildsmen produce and trade, the Specialists maintain steam-powered systems, and the Citizenry carry out agriculture, labor, and military duty when called. Every role exists to preserve the buried monarchy and prepare for the return of Valenthian rule.

The Queen rejects the TGA's transhumanist doctrine. To the MDM, humanity's fate belongs to royal blood and divine authority, not inoculation, social credit, or synthetic transcendence. Their steam technology is not a rejection of progress, but a symbol of independence: machinery made to serve the crown rather than replace the soul.

MDM soldiers have been seen striking TGA infrastructure near Yellow Zone routes and around Checkpoint Echo. The Queen herself remains unseen, but every attack, emblem, and oath points back to her claim: Valenthia was stolen, and the royal blood still commands.

“The Royal Blood Commands.”

Latest Transmission

May 02, 2025

Deep Dive: Environment Design

A look behind the grime, fog, and oppressive corridors of the TGA.

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Apr 18, 2025

Developer Update #4

Progress on AI inspection systems, social credit mechanics, and more.

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Apr 05, 2025

The Voice Of The Authority

Meet the actors bringing the TGA’s commanding presence to life.

Read More →